We started working in multiplatform AAA games in 1997 with the Commandos series. Initially as developers, then leading teams and products, we have decades of experience bringing large teams and projects to success. Over the last 5 years, we have been working non-stop in free-to-play mobile games, where our focus has been to create the production and data strategy to understand the behavior of huge audiences to ensure the best experience, engagement, and monetization.